Wiki Home โ€บ The Economy โ€บ Viruses

Viruses

The three earners

Three viruses earn passive income, and each one runs on a different part of the server it's installed on. Because they lean on different hardware, they never compete with each other for a server's earnings. Only viruses of the same type do.

VirusRuns onEarnsNeeds on your machine
Minerthe host's CPUBitcoina Bitcoin wallet
Warezthe host's bandwidth (NET)casha torrent (better torrents earn more)
Spamthe host's RAMcashnothing

Of the three, spam is the only one that needs nothing extra on your end. Warez wants a torrent and the miner wants a Bitcoin wallet, both sitting on your own machine, so you'll add those once you've picked them up. That's a setup difference, not a ranking; which earner actually pays best is a per-server question, covered further down. There's a fourth virus, the DDoS virus, but it doesn't earn anything. It turns a server into a botnet slave for attacks, and it's covered under DDoS & Botnets.

How the earnings add up

What a single virus pays out comes down to four things:

  • Host hardware โ€” the bigger the stat it runs on, the more it earns: a miner on a fast CPU, spam on a big-RAM box, warez on a fat pipe.
  • Virus version โ€” a higher version earns a little more, but only a little.
  • Same-type count โ€” the server's earnings for that type are split evenly among every same-type virus on it.
  • Collector version โ€” when you collect, your collector adds its version number as a flat percentage to the whole haul, so a v15.0 collector means 15% more on all virus income.

Version is the weakest of those levers. A v1.0 virus sitting alone on a server out-earns a v18.0 virus that's sharing it with even one other of its type. Don't chase virus versions, chase the right virus type for the situation.

Warez has one extra lever. The torrent on your own machine sets its rate, so prioritize downloading Fotoshop CS6.torrent early.

You collect everything in one sweep from Hacked Database > Collect Money. One quirk to know: viruses must run for 10 minutes before their generated income can be collected. Each virus also has roughly a 1-in-20 chance of paying double on a collection, which shows up as a BONUS! flag in the log.

Sharing a server splits the pool

This is the single biggest factor in what you earn. A server pays out a fixed amount for each virus type based on its hardware stats, and that amount is split evenly among every active virus of that type on it. Two miners on a box and each takes half. Three and each takes a third. Different types don't touch each other, so five warez and your lone spam on the same server still means you keep all of the spam earnings.

So before you install anything, look at what's already there and lean toward a type nobody else is running. A solo virus of another type usually beats joining a crowd on the server's best one. However, if that best stat is large enough, a pool split only a few ways can still come out ahead of a lone virus on a weaker stat. The switching reference has the actual crossovers.

โš ๏ธ
An installed virus counts even if its owner never collects it. Some players install several virus types on one server and collect from just one. The extra installs cost them nothing and exist only to shrink everyone else's cut. If a server's earnings look thin, check whether someone has stacked the type you're running.
Which type to run on a server

Since each earner uses a different stat, the best type depends on the server's hardware:

  • Lots of CPU โ€” run a miner.
  • Lots of RAM โ€” run spam.
  • Lots of bandwidth โ€” run warez.

It's a per-server call, not a rule you apply everywhere. Spam especially is gated by RAM: a server with very little memory earns almost nothing from spam no matter what, so check its RAM before planting one. Getting the split right usually matters more than getting the type perfect, so the real game is spreading many solo viruses across many servers rather than perfecting a handful.

None of this is worth sweating in your first few days, though. Early on, just install what you can where you can. Any virus on a server beats an empty one, and coverage matters more than tuning while you're still finding your feet. Save the type-by-type optimizing for once you've got all three earners and enough servers to make it worth the effort.

For the actual numbers, which type wins on which server in the current round, see the virus switching reference.

The miner pays in Bitcoin

The miner is the only earner paid in Bitcoin instead of cash, and its coin payout isn't fixed. The game scales the mining rate against the live Bitcoin price. When BTC is high you earn fewer coins, and when it's low you earn more. The dollar value of what you mine stays about the same either way.

The advanced virus guide goes deeper on this dynamic Bitcoin scaling if you want it.

Keeping viruses earning

A virus always earns from the host's current hardware, read fresh every time you collect. Upgrade a server you control and your virus picks up the gain on the next sweep, no reinstall needed. The flip side: if a host gets DDoSed down, earnings there drop right away even while your Hacked Database still shows the old stats.

Viruses don't last forever either. A server loses the viruses on it to a heavy DDoS that shrinks its disk, to someone's antivirus, or to a reset from a timer or IP change. Check your Hacked Database now and then and reinstall whatever's gone missing.

๐Ÿง
Mushi's tipI keep a small library of viruses, with at least three version bands for each virus type:
BandVersion (approx.)Target serversNotes
Smallv1.0โ€“v1.5Low-end hardware or bandwidth, and reset-prone serversGood for spraying quickly
Mediumv7.0โ€“v10.0Middling stats, or overcrowded serversSituational, when a large virus isn't viable
Largev15.0+High-end servers with plenty of disk and RAMPreferred when possible
Having the option to upload the right virus type and version for any situation will help optimize your income and time.