>_ HackerWars Virus Guide

Which virus to use, when, and why
Part 2: Strategy
Base Earning Rates
Per unit of hardware, per hour, before virus version and stacking.
WAREZ
$3.00
per Mbit/s per hour
Uses: NET bandwidth • Fotoshop CS6 (v3.0)
SPAM ✓ dev-confirmed
$0.0501
per MB per hour (~$50.10/GB/hr)
Uses: RAM • fork change since 2019
MINER ✓ dev-confirmed + R70 cross-version anchor
$0.10
per MHz per hour ($100/GHz/hr) • (in $; BTC count varies)
Uses: CPU speed • paid in BTC
Core Formula (all virus types)
earnings = time × rate × hardware × virusPercent ÷ sameTypeCount
* Warez rate varies by torrent: F.L.I.E.N.D.S (v1.0) = $1.00, Winblows 8.1 (v2.0) = $2.00, Fotoshop CS6 (v3.0) = $3.00 per Mbit/hr. See Part 1 for details.
Dynamic BTC Scaling ✓ R70
Why your miner's BTC count goes up and down without your dollar earnings changing.
Your miner's BTC count goes up and down with BTC price. From a Discord chat with a dev, the game scales the mining rate inversely to BTC: high BTC means fewer coins, low BTC means more. Looks like your dollar yield ends up roughly flat. Our own readings line up with this so far.
Miner earnings (dynamic model)
miner $/GHz/hr = $100 × virusPercent
miner BTC/GHz/hr = miner $/GHz/hr ÷ current_BTC_price
Practical: if BTC moves $70k → $80k, your miner pulls in ~12.5% fewer coins. Dollar value is about the same. No need to reinstall.
Heads up, untested at extremes : we've watched this across a ~5.7% BTC range ($76.2k–$80.5k). Within that band, K stays put. Much larger moves (say ±20%) still haven't been observed, so we can't promise the inverse-proportional rule survives at the edges.

What we saw ✓ R70 + dev quote: dev confirmed the base rate verbatim: “$0.10/MHz/hour.” Across ~20 collection sessions (Apr 24 → May 12, BTC $76k–$81k) and a triple-version anchor (v1.0, v15.0, v15.1 read in one session) K kept landing $99.7–$100.4, mean $99.89. BTC up → coins down, BTC down → coins up, dollar yield flat. Matches what the dev described.
Warez vs Spam
Compare the server's NET bandwidth to its RAM to pick the best cash virus.
Crossover Rule
NETMbit > 16.7 × RAMGBWAREZ   |   NETMbit < 16.7 × RAMGBSPAM
Server RAMWarez wins when NET exceeds
500 MB8 Mbit/s
1.5 GB25 Mbit/s
8.2 GB (most NPCs)137 Mbit/s
36 GB (clan-scale)601 Mbit/s
Server ExampleRAM / NETWinner
Standard NPC8.2 GB / 100 MbitSPAM
Numataka Corp8.2 GB / 250 MbitWAREZ
Bitcoin Mkt / ISP8.2 GB / 1 GbpsWAREZ
Mission L1/L21.5 GB / 100 MbitWAREZ
HACKER INSIDE500 MB / 100 MbitWAREZ
Most NPCs sit at 8.2 GB RAM, so the practical line is around 137 Mbit/s — below it, spam wins; above it, warez wins. Low-RAM mission NPCs (1.5 GB, 500 MB) tip toward warez very early. Default-to-warez-everywhere is still wrong.

The crossover assumes Fotoshop CS6 (v3.0) ✓ verified. On F.L.I.E.N.D.S (v1.0), warez earns 3x less, so spam wins almost everywhere.
Miner vs Spam: Dollar Yield
Spam uses RAM, miner uses CPU. The winner depends on the target's RAM-to-CPU ratio.
Miner pays $100 × CPUGHz × virusPercent per hour ✓ dev-confirmed. Spam pays $50.10 × RAMGB × virusPercent per hour ✓ dev-confirmed 2026-05-02. Different hardware variables, so the comparison is per-target.
Decision Rule
RAMGB > 2.0 × CPUGHzSPAM   |   RAMGB < 2.0 × CPUGHzMINER
Target CPU / RAM Miner $/hr Spam $/hr Winner
Standard NPC4 GHz / 8.2 GB$440$452SPAM (~tie)
Mission L1/L24 GHz / 1.5 GB$440$83MINER (~5×)
HACKER INSIDE4 GHz / 500 MB$440$28MINER (~16×)
Riddle / Numataka / Bitcoin Mkt8 GHz / 8.2 GB$880$452MINER (~2×)
Beefy VPC (RAM-upgraded)20 GHz / 36 GB$2,200$1,984MINER (~10%)
Clan cluster54 GHz / 36 GB$5,940$1,984MINER (~3×)
Values at v5.0 (virusPercent 1.10), solo virus, before collector bonus. Spam = $50.10 × RAMGB × vp; Miner = $100 × CPUGHz × vp.
It's per-target, not global. On 4 GHz / 8.2 GB NPCs (the bulk of standard NPCs), spam edges miner by ~2%. Anywhere CPU outpaces RAM — 8 GHz NPCs, low-RAM mission NPCs, the clan cluster — miner wins outright. The old "$68k BTC crossover" only described the 4 GHz / 8.2 GB case; it does not generalize.
High-NET servers (500+ Mbit) still favor Warez over both Spam and Miner on 8.2 GB targets. See Section B.
Quick Reference by Server Type
Assumes solo virus, v5.0 version, Fotoshop CS6 torrent. Winner bolded.
Server TypeCPURAMNETWarez $/hrSpam $/hrMiner $/hr
Standard NPC4 GHz8.2 GB100 Mbit $330 $452 $440
Mission L1/L2 (low-RAM)4 GHz1.5 GB100 Mbit $330 $83 $440
HACKER INSIDE-like4 GHz500 MB100 Mbit $330 $28 $440
Riddle Trail (500M)8 GHz8.2 GB500 Mbit $1,650 $452 $880
Numataka Corp8 GHz8.2 GB250 Mbit $825 $452 $880
Bitcoin Mkt / ISP8 GHz8.2 GB1 Gbps $3,300 $452 $880
Typical VPC~5 GHz8.2 GB50 Mbit $165 $452 $552
Beefy VPC~20 GHz8.2 GB1 Gbps $3,300 $452 $2,200
Beefy VPC (RAM-upgraded)~20 GHz36 GB1 Gbps $3,300 $1,984 $2,200
Clan cluster54 GHz36 GB1 Gbps $3,300 $1,984 $5,940
* Solo virus, v5.0 (virusPercent 1.10), Fotoshop CS6 torrent. F.L.I.E.N.D.S (v1.0): warez values are 3x lower. Divide by N for same-type splits. Spam = $50.10/GB/hr × RAM × vp ✓ dev-confirmed. Miner dollar yield $100/GHz/hr (dev-confirmed $0.10/MHz/hr); BTC count varies with live BTC price (see Dynamic BTC Scaling).
8.2 GB RAM (most NPCs)
Riddle, mission, regular, financial, whois NPCs. $452/hr spam at v5.0 solo.
1.5 GB RAM
PINEAPPLE, HELL, FIASCO SYSTEMS, TITANIC, LIFE'S TOUGH (mission L1/L2). $83/hr spam at v5.0 solo.
500 MB RAM
HACKER INSIDE (mission L2). $28/hr spam at v5.0 solo — avoid for spam.
Collector Research Target
How high to push the collector before each step stops paying for itself.
The highest collector you'll find on NPCs rises with the round — the global software cap climbs ~+1.0/day from a ~v7 round-start floor (so day 5 ~v12, day 15 ~v22, day 30 ~v37). Researching past the current NPC cap raises your bonus further — but each step costs ~8% more than the last while adding the same dollars/hour. Past some version, the next step costs more than it'll earn before round end.
E_base — your earnings rate without the collector bonus
E_base = (collection $-value ÷ hours) ÷ (1 + collector_V × 0.01)
Example: 5h collection of $40k cash + 0.5 BTC at $80k/BTC = $80k total ÷ 5h = $16k/hr observed; at v21.0 collector, E_base = $16k ÷ 1.21 ≈ $13.2k/hr.
E_baseResearch Target (V*)Bonus at V*Total cost (v12→V*)
$10k/hr~v22+22%~$220k
$20k/hr~v30+30%~$640k
$30k/hr~v36+36%~$1.2M
$40k/hr~v40+40%~$1.7M
V* baseline assumes a 30-day round (the typical floor). Recompute as your fleet expands — new servers raise E_base and shift V* up. If the round runs long, push V* higher by roughly +1 per ~2 extra days.
Realistic Earning Targets
Where you can actually land, and where the money's coming from.
STARTER
~30 NPCs · no clan upgrade
$8k/hr
E_base · pre-bonus
Target V*: ~v20
Round take: ~$3.5M
ESTABLISHED
~70 NPCs · basic clan miner
$25k/hr
E_base · pre-bonus
Target V*: ~v32
Round take: ~$11M
TOP-FLEET
~120 NPCs · upgraded clan
$45k/hr
E_base · pre-bonus
Target V*: ~v42
Round take: ~$23M
Where the money comes from
Clan miner
Miner on NPCs
Warez (NET)
Spam (RAM)
STARTER
$8k
ESTABLISHED
$25k
TOP-FLEET
$45k
Where you scale matters most: as your fleet grows, the clan server's share goes from 0% to ~30%. The marginal NPC adds less and less. Clan upgrades (CPU and miner version) are what punch the top-fleet bracket above the others — not raw NPC count.
Assumes ~80% effective uptime (DDoS wipes & reinstalls), mostly-solo viruses, BTC near $80k. Round take = E_base × (1 + V*/100) over ~30 days with a ramp factor for fleet build-up and collector progression. Real numbers will swing ±30% based on AV churn, BTC moves, and how aggressively you research.
Tiebreakers & Final Tips
1
Avoid stacking
Always check existing viruses first. Being solo on a "wrong type" server beats sharing with 2 others on the "right type" server.
2
Mix virus types
Different types don't compete. A server with 5 warez and 0 spam is a great spam target. You get the full 100% earnings.
3
Upgrade your Collector
It's a flat % bonus on every dollar you earn, across every virus and every server. No other upgrade hits everything you've got at once.
4
Spread wide
Many solo viruses across many servers earns far more than a few optimized targets. Volume beats perfection, and it cushions you when DDoS wipes hit individual servers.
5
Reinstall after upgrades
Viruses snapshot hardware at install time. If the server gets upgraded (or rebuilt after DDoS), you must reinstall to capture the new stats.
6
Expect churn
DDoS missions wipe viruses from NPC servers regularly. Check your Hacked Database often and reinstall what's missing. It's normal upkeep.
7
Clan = miner, default
Clan typically has a high CPU/RAM ratio (54 GHz vs 36 GB) so miner beats spam by ~3×. NOT because clan-spam is throttled — that earlier finding was an artifact of computing rates against CPU before we knew spam uses RAM.
8
Always stack DDoS too
DDoS viruses (.vddos) can coexist with your earner on the same target since the 2026-04-30 dual-virus update. Free clan points on every earner you place.